Beyond Memory: Unpacking Encyclopedia of Monsters
Scorpion Masqué's Encyclopedia of Monsters, from the Dead Cells design team, proves a 'family memory game' can offer surprising strategic depth. It blends pattern recognition and risk assessment for a rich cataloging experience at all player counts.

“Encyclopedia of Monsters,” the latest offering from Scorpion Masqué, arrives with a quiet hum of expectation, not least because it hails from the design collective behind 2024's runaway success, *Dead Cells: The Rogue-Lite Board Game*. To label it merely a “family memory game” would be to miss the subtle machinations at play beneath its charming facade, a deceptive simplicity that hints at the sophisticated design ethos we've come to expect. This isn't just about matching cards; it's about the methodical cataloging of the unknown, an elegant exercise in observation and recall that promises more than its genre typically delivers.
At its core, *Encyclopedia of Monsters* is indeed a memory game, but one imbued with layers of strategic depth. Players act as nascent monster hunters, tasked with completing entries in a grand, titular encyclopedia. The central mechanism involves a grid of face-down monster cards, each representing a unique creature with varying attributes and rarities. On a player's turn, they reveal a set number of cards, attempting to identify and “capture” specific monsters by matching their characteristics or completing designated “research goals.” This isn't a simple pair-matching affair; instead, successfully documenting a monster might require revealing its habitat *and* its primary diet, or perhaps locating three different creatures from the same elemental classification. The brilliance lies in the emergent complexity: memory isn't just about recall, but about pattern recognition and risk assessment. Do you reveal another card, hoping to complete a more lucrative entry, or secure a known monster now before an opponent snatches it? The game cleverly scales across its 2-4 player counts. A two-player game often transforms into a tense, tactical duel of wits, where every revealed card is a shared piece of intel, forcing players to weigh immediate gains against the information they're providing. At four players, the board state becomes a delightful chaos, demanding adaptability and a keen eye for fleeting opportunities amidst a flurry of turns. Even the solo variant, which mimics a two-player experience, retains this core tension, challenging the player to optimize their research against the relentless march of a phantom rival. the arcane bestiary is built on these nuanced interactions, ensuring that each play feels distinct.
The world of *Encyclopedia of Monsters* posits players as novice researchers within the venerable Guild of Xenofauna Catalogers, an ancient order dedicated to documenting every creature, no matter how elusive or perilous. The “memory” aspect of the game isn't just a mechanic; it's a thematic representation of the fragmented, often contradictory, nature of studying cryptids. These monsters aren't always where they're supposed to be, their forms might shift, or their true nature only revealed through diligent, multi-faceted observation. Each successfully documented creature adds not just points, but a piece of forgotten lore to the communal tome, a testament to the collective effort of the Guild. The artwork, which I had a glimpse of at SPIEL Essen, promises a delightful blend of classical bestiary illustration and whimsical fantasy, giving each monster a distinct personality that makes them memorable even when their cards are face down. This narrative framing elevates the simple act of turning cards into a meaningful quest for knowledge, transforming players from mere competitors into intrepid scholars.
So, does *Encyclopedia of Monsters* deliver? Absolutely. The table feel is one of focused engagement, punctuated by moments of genuine “Aha!” as a forgotten pattern clicks into place, or groans of despair as an opponent snipes a crucial monster. For a “family game,” it manages to avoid feeling simplistic, instead offering layers of strategic depth that reward careful planning and excellent recall. It's accessible enough for younger players to grasp the core loop, yet deep enough for veteran gamers to appreciate the subtle interplay of its systems. The emphasis on testing at different player counts, as the initial review notes, clearly paid off. The game truly morphs, offering a different cadence and challenge depending on the number of hands at the table. This isn't just a game you pull out for the kids; it's a legitimate entry into the pantheon of smart, elegant tabletop design. It’s a testament to Scorpion Masqué’s commitment to quality and the design team's ability to distill complex ideas into an approachable, yet satisfying, package. It avoids the pitfalls of being overly complex or too light, striking a near-perfect balance that makes it a joy to revisit.
Top Pick: Dead Cells: The Rogue-Lite Board Game
Exemplary adaptation of a video game IP to the tabletop
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