Chicago '68: Capturing Tumult on the Table
The Dietz Foundation's Chicago '68 plunges players into the volatile streets of the 1968 DNC. This review dissects its mechanics and historical resonance, asking if it truly captures the era's fraught decisions.

Chicago ‘68 from The Dietz Foundation, designed by Yoni Goldstein, doesn't just present a game; it presents a confrontation. It thrusts players into the visceral, politically charged maelstrom of the 1968 Democratic National Convention, a period when the very fabric of American democracy seemed to fray in the streets of a major city. This isn't a game for the faint of heart or those seeking simple escapism; it is an unflinching historical simulation that demands strategic acumen and, perhaps, a touch of moral reckoning.
At its core, Chicago ‘68 is a two-player, asymmetrical area control and resource management game. One player commands the ‘Protesters’ – a diverse coalition of anti-war activists, civil rights proponents, and disaffected youth – while the other assumes the role of ‘The State,’ representing the city government, its police force, and the National Guard. The game board is a meticulously detailed map of downtown Chicago, highlighting key locations like Grant Park, the International Amphitheatre (the convention site), City Hall, and the various arterial streets that became battlegrounds. Each turn, players will deploy units, play event cards, and attempt to sway the crucial ‘Public Opinion’ track.
Mechanically, the game shines in its card-driven action system. Each side draws from a unique deck of historical event cards, reflecting the distinct challenges and opportunities faced by Protesters and The State. The Protester player might play cards to organize rallies, establish media contacts, or provoke police overreach, aiming to gain ‘Momentum’ tokens and shift Public Opinion towards their cause. Conversely, The State player will utilize cards for police deployments, curfews, or media blackouts, attempting to maintain ‘Order’ tokens and suppress dissent. The interplay between these cards is brilliant; a well-timed Protester card might incite a crowd, only for The State to respond with a brutal crackdown that, while restoring order, might also drastically sour Public Opinion. The ‘Riot Threshold’ mechanic is particularly potent, escalating the stakes as violence increases, forcing both players to weigh immediate tactical gains against long-term strategic consequences.
Lore isn't just flavor text here; it is the very soul of Chicago ‘68. The game captures the zeitgeist of a nation at war with itself – literally. The backdrop of the Vietnam War, the assassination of Martin Luther King Jr., and the growing counter-culture movement are not merely window dressing but integral to the game’s narrative and strategic choices. Players are not just moving pawns; they are embodying the desperate idealism of the Protesters or the grim determination of The State to maintain control at any cost. The game doesn't shy away from the brutality, the moral ambiguity, or the tragic inevitability of the conflict. Playing through the scenarios, I was reminded of Haskell Wexler’s powerful film, Medium Cool, which captured the raw immediacy of these events. The game forces you to confront the difficult decisions made under immense pressure, making history palpable.
So, what's the table feel? Chicago ‘68 is a tense, deeply engaging experience. It’s not a light skirmish; it’s a heavyweight bout of wills and ideologies. The asymmetrical design ensures that each side plays distinctly, requiring different strategic mindsets. As the Protesters, you feel the frustration of being outmatched in raw power but empowered by the potential for public sympathy and media exposure. As The State, you feel the burden of maintaining order while navigating public backlash and potential political fallout. The decisions are agonizing, the stakes feel real, and the historical outcome, while known, never feels predetermined within the game’s confines. This isn't just a good game; it's a vital one, offering a powerful, interactive lesson in a pivotal moment of American history. It’s a game that makes you think, makes you argue, and ultimately, makes you understand.
Top Pick: Chicago '68
For its unflinching historical simulation and compelling asymmetrical design
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