Gen Con Preview: Strategic Depth from Portal & Brotherwise
Portal Games and 1 More Time Games partner for Abroad, a travel-themed Eurogame exploring Europe. Brotherwise Games reveals Shards of Creation, an intriguing trick-taker with set collection, promising fresh card play.

The summer tabletop calendar is already heating up with significant announcements from two esteemed publishers: Portal Games, partnering with 1 More Time Games, will bring us Abroad, a travel-themed board game, while Brotherwise Games unveils Shards of Creation, a trick-taking card game with a compelling set collection twist. These releases, slated for Gen Con and June respectively, signal a dedication to nuanced design and engaging player experiences that veteran strategists crave.
Abroad, designed by Rodrigo Rego and Danilo Valente, positions players as intrepid explorers charting courses across Europe. The core of its mechanical appeal lies in the “immense variety of cards” representing distinct locations. This isn't just about collecting postcards; the comparison to “modern hobby classics” suggests a sophisticated engine-building or tableau-management loop. We can infer that acquiring these location cards isn't merely for points; they likely unlock unique abilities, create synergistic chains, or contribute to area control objectives across a modular map of Europe. The “tight strategic decision-making” will undoubtedly revolve around optimizing travel routes, balancing immediate gains from location actions with long-term set completion. The inclusion of a 1-4 player count, especially a solo mode, often indicates a well-honed puzzle, demanding efficiency and adaptable planning. Imagine a network of interconnected cities, each offering resources or actions, where the sequence of your visits and the composition of your collected landmarks directly dictate your score and future opportunities. This is the kind of depth we expect from the Portal Games library.
Beyond the mechanics, Abroad offers a rich thematic tapestry woven from “real places with distinct culture, history, and character.” This isn't just a generic fantasy setting; it's an invitation to engage with the tangible world. Each location card, from the bustling markets of Istanbul to the serene fjords of Norway, will likely carry evocative art and flavorful text, immersing players in the journey. The game effectively leverages established cultural touchstones, transforming strategic choices into thematic narrative. Instead of simply placing a cube, you are deciding whether to visit the Colosseum for an ancient relic or the Louvre for a priceless artifact, each choice imbued with a sense of place and purpose. This commitment to integrating real-world lore elevates the experience beyond pure abstraction, making it resonate with players who appreciate historical and cultural immersion.
For the discerning player, Abroad promises substantial replayability and strategic depth. The variable setup inherent in “immense variety of cards” ensures no two journeys across Europe will be identical. The solo mode is a significant draw, offering a challenging puzzle for those quiet evenings. At higher player counts, the “tight strategic decision-making” suggests meaningful interaction, likely through competition for prime locations or race conditions for set completion. This looks like a quintessential Eurogame, blending elegant mechanics with a strong, accessible theme, appealing to both seasoned strategists and those looking for a more thoughtful, evocative experience than typical “gateway” titles.
Now, let's turn our gaze to Brotherwise Games' Shards of Creation. The announcement of a “trick-taking card game with a set collection element” immediately piques the interest of anyone who appreciates elegant card game design. Trick-taking, a genre as old as cards themselves, is all about clever hand management and reading opponents. Adding set collection to this formula isn't trivial; it demands a seamless integration. How does it work? Perhaps winning a trick allows a player to claim a “shard” card from a central display, or maybe specific cards played in a trick are themselves components of sets. The crucial question is whether the set collection provides a meta-game beyond simply winning tricks, offering alternative paths to victory or powerful in-game bonuses. Imagine a scenario where you deliberately lose a trick to save a high-value card for a set, or where completing a set grants you a unique ability that influences subsequent trick play. This synergy could elevate Shards of Creation from a mere hybrid into a truly innovative experience, demanding both tactical acumen in individual tricks and long-term strategic planning for set completion. This sounds like the kind of design that could challenge the established meta of trick-taking games.
While details are scarce, the name “Shards of Creation” suggests a high-fantasy or mythic theme. Players might be mages or artificers attempting to reassemble fragments of primordial magic, or perhaps cosmic entities vying for control over shattered realities. Each “shard” could represent a piece of this fragmented power, contributing to a grander tableau that, once complete, grants dominion or ultimate victory. This backdrop provides a fertile ground for imaginative card art and flavor text, transforming the abstract mechanics of trick-taking and set collection into a narrative of cosmic ambition and magical mastery. It's a setting that hints at powerful card effects and dramatic shifts in gameplay, perfectly complementing the strategic depth implied by its mechanics.
Shards of Creation has the potential to be a standout in the trick-taking genre. The combination with set collection promises a layer of strategic depth that could appeal to players who find traditional trick-takers too straightforward. It will likely reward adaptive play, forcing players to weigh the immediate gratification of winning a trick against the long-term goal of completing valuable sets. Brotherwise Games has a track record of accessible yet engaging designs, and this title appears to continue that trend, offering a fresh take on a classic mechanic that veteran card players will want to explore.
Both Abroad and Shards of Creation demonstrate a commitment to thoughtful design and player engagement. Portal Games and 1 More Time Games are presenting a Eurogame that balances thematic immersion with strategic depth, while Brotherwise Games is taking a bold step into innovating a beloved card game genre. These are precisely the kinds of releases that enrich our hobby, pushing boundaries while respecting established design principles.
Top Pick: Gloomhaven
For its innovative approach to card-driven dungeon crawling, showcasing how card mechanics can elevate strategic depth.
Check Price on Amazon →