Kithkin Ascendant: Lorwyn's Little Folk Take Commander by Storm
Militia's Pride, an old Magic: The Gathering enchantment, has seen its price spike over 400% following the release of a dedicated Kithkin commander. This new general finally unlocks a unique tribal strategy, bringing Lorwyn's communal folk into the forefront of EDH play.

The recent surge in price for Magic: The Gathering's Militia's Pride signals more than just market speculation; it heralds the long-awaited arrival of a dedicated Kithkin commander, finally legitimizing a beloved, if niche, tribal strategy in the Commander format. For years, the diminutive denizens of Lorwyn have lacked a true general to rally around, leaving players to cobble together suboptimal builds or abandon the tribe entirely. Now, with a specific legendary creature at the helm, the community's collective interest—and the secondary market for key Kithkin enablers—has ignited.
Militia's Pride itself is a fascinating piece of design from the original Lorwyn set. For two white mana, you get an enchantment that, whenever you attack with a creature, lets you pay one white to create a 1/1 Kithkin Soldier token tapped and attacking. The crucial part, of course, is that the token is *tapped and attacking*. This bypasses summoning sickness for combat and immediately contributes to your board state. In a vacuum, it’s a decent token generator, but without a critical mass of Kithkin-centric support, it was merely a curiosity. The new Kithkin General, whose identity we can now discuss openly, provides the missing linchpin. This commander inherently rewards going wide with small creatures, often granting anthem effects, additional combat steps, or synergistic abilities that trigger off Kithkin entering the battlefield or attacking. Imagine pairing Militia's Pride with a commander that gives all Kithkin +1/+1 and vigilance, or one that draws you a card whenever three or more Kithkin attack. Suddenly, Militia's Pride isn't just making a single token; it's fueling a potent, synergistic engine. Players are already digging through their bulk boxes for cards like Wizened Cenn, Goldmeadow Stalwart, and even Cloudgoat Ranger, which offers an immediate burst of Kithkin power. The strategy is clear: flood the board, buff your army, and overwhelm opponents with a surprisingly resilient swarm. This isn't about comboing out; it's about consistent, incremental advantage, the kind that often proves devastating in multi-player Commander games.
The Kithkin are one of Lorwyn’s most distinctive races, small humanoids with a deep connection to their community, expressed through the "thoughtweft"—a shared mental network that binds them together. They are communal, fiercely loyal, and often portrayed as guardians of their lands, though their insular nature can sometimes lead to suspicion of outsiders. In the idyllic, pastoral Lorwyn, they were a central, if unassuming, pillar. When the Great Aurora transformed Lorwyn into Shadowmoor, the Kithkin became the "Kin," their communal bonds twisted into a paranoid, fearful collective, their thoughtweft a source of anxiety rather than comfort. This rich, almost folkloric background makes them a compelling choice for a tribal deck. Unlike the more overtly powerful Elves or the mischievous Faeries, Kithkin embodied a more grounded, humble heroism. Their previous lack of a dedicated commander felt like an oversight, a missed opportunity to bring their unique flavor to the Commander table. Now, players can truly immerse themselves in the Kithkin's collective strength, embodying their communal spirit through a synergistic deck that thrives on cooperation—among their own ranks, at least. Exploring the full Lorwyn block now feels more rewarding than ever for those who want to deepen their understanding of this tribe.
Does this new Kithkin general make for a "good" Commander experience? Absolutely. It provides a much-needed outlet for players who appreciate tribal synergies but prefer a less aggressive, more resilient token strategy than, say, Goblins or Elves often offer. The Kithkin playstyle, centered around generating a multitude of small, often vigilant creatures, presents a distinct challenge to opponents. It forces them to contend with a wide board that can quickly become lethal if left unchecked, yet doesn't rely on single, high-power threats. This creates engaging gameplay, as opponents must decide whether to use their precious board wipes on a horde of 1/1s (or 2/2s with an anthem), knowing the Kithkin commander often has ways to recover. It's a deck that rewards careful resource management and strategic aggression, rather than explosive, all-or-nothing plays. For those who love the "go wide" strategy but crave a fresh coat of paint and a compelling lore package, Kithkin Commander is a welcome addition to the ever-expanding roster of viable tribal options. It's not likely to dominate the competitive meta, but it will certainly carve out a beloved niche for itself, fostering creativity and a renewed appreciation for Lorwyn's smallest heroes.
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