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Miniatures & WargamingJuly 13, 2026

Ogor Mawrtribes: The Strategic Feast for Age of Sigmar

Games Workshop's latest tease of "big backups" for the Ogor Mawrtribes in Warhammer Age of Sigmar promises to expand the gluttonous horde's tactical options. This development could reshape how players approach one of the Mortal Realms' most ravenous factions.

Ogor Mawrtribes: The Strategic Feast for Age of Sigmar

The rumble of hungry bellies echoes across the Mortal Realms, and Games Workshop has once again stirred the pot, teasing additional Ogor Mawrtribes units for Warhammer Age of Sigmar in this Sunday's preview. While the initial army set for these voracious warriors certainly brought a feast of destruction, the promise of "big backups" suggests a deeper, more nuanced expansion of their tactical toolkit, moving beyond mere brute force to a potentially more sophisticated approach to tabletop warfare.

From a purely mechanical standpoint, the term "big backups" immediately suggests several avenues for the Ogor Mawrtribes. Currently, the army excels at delivering devastating charges and absorbing significant punishment, often relying on high model count Gluttons, resilient Mournfang Cavalry, or the truly colossal Stonehorns and Thundertusks. The question then becomes: what *kind* of "big" are we talking about? Are these larger, more monstrous versions of existing unit types, perhaps a new breed of Ogre Gorgers, or even a unique character on a truly immense mount, akin to a Frostlord on Stonehorn but with a distinct battlefield role?

If we're seeing new monstrous infantry, expect stat lines that push the boundaries of durability and multi-wound profiles, potentially with improved save characteristics or unique ward saves to make them even harder to shift. A new monstrous beast could bring fresh synergies to the Beastclaw Raiders sub-faction, perhaps offering new forms of impact hits or a disruptive aura effect beyond the standard "Everwinter" mechanics. Alternatively, a new Gutbuster centrepiece could lean into unique "Maw" abilities, perhaps generating additional attacks based on previous successful wounds, or even providing a unique form of healing or buffing for nearby units as they "feast" on the enemy. Imagine an Ogor unit that gets stronger or gains additional attacks after destroying an enemy unit, truly embodying their insatiable hunger. This isn't just about bigger numbers; it's about *different* numbers and abilities that interact with the core Ogor playstyle, adding layers of decision-making beyond "charge and smash." We might even see subtle rule changes across the board for the new Ogor units, reflecting a broader design philosophy for the faction.

Lore-wise, the Ogor Mawrtribes are a force of primal hunger, constantly migrating and devouring everything in their path, all in service to the Great Maw, a cosmic entity of insatiable appetite. These "big backups" would invariably fit into this nomadic, predatory lifestyle. Perhaps they represent a newly awakened breed of ancient Ogors, roused from slumber by the escalating conflicts of the Mortal Realms. Or they could be particularly blessed (or cursed) individuals, having consumed enough raw magic or flesh to grow beyond even the formidable stature of their kin. The imagery of the Ogors is one of brutal simplicity, but within that simplicity lies a rich tapestry of tribal customs, feasting rituals, and a grim determination to survive by consuming all. New models could provide visual storytelling for these aspects, detailing unique armor, totems, or even the gruesome tools of their trade, offering fertile ground for hobbyists to explore their own narrative interpretations.

The ultimate verdict on the table feel for Age of Sigmar players hinges on whether these additions truly diversify the Ogor Mawrtribes' strategic options without simply power-creeping the existing roster. Ogors are currently a strong, if somewhat straightforward, army. They hit hard, they're tough, but they can sometimes struggle with objective control against faster, more numerous foes, or with dealing with highly specific threats without dedicated counter-units. If these "big backups" introduce new forms of utility – perhaps a unit with a unique ranged attack profile that isn't just another Ironblaster, or a durable tarpit that *also* has a unique area-of-effect debuff – then this update could elevate the Ogors from a good army to a truly great one. It would encourage players to revisit their list construction, offering compelling reasons to experiment with different sub-faction allegiances and unit compositions. This isn't just about adding more models; it's about adding more *choices*, more *synergies*, and ultimately, more *fun* for an army that, for all its brutality, has always had a charming, if terrifying, personality. This could be the strategic refresh the Ogor Mawrtribes have been subtly craving.

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