The Long Road to Pillage: February Tactical Grind
We analyze Zac's progress toward the APRILlage historical wargaming event, focusing on the mechanical discipline required to build a viable Dark Age raiding party.

Zac’s steady progress toward the APRILlage event, curated by the historical wargaming team at Goonhammer, serves as a stark reminder that the finest campaigns are won in the months of preparation, not just the hour of battle. For the uninitiated, historical wargaming often lacks the flashy, rule-breaking power creep of modern sci-fi titles, instead demanding a rigorous adherence to logistics and period-appropriate tactics. As we enter the February phase of this project, the focus shifts from the abstract excitement of a new army to the granular reality of unit cohesion and the mechanical friction that defines the skirmish experience.
In the realm of historicals, specifically within the Pillage framework, the crunch is found in the interplay between unit fatigue and activation economy. Unlike the rigid turn structures seen in many mainstream systems, these rules emphasize the psychological weight of combat. A warband isn't just a collection of stats; it is a fragile ecosystem of morale. Zac’s February update highlights the necessity of balancing high-impact hearthguards with the expendable but essential thralls. Mechanically, this requires a player to understand the trade-offs of the activation system. Every movement toward a coastal village or a rival's shield wall carries an opportunity cost. If you push your warriors too hard in the early turns to secure loot, they will be too exhausted to defend it when the local fyrd inevitably rallies. This creates a tactical puzzle where the player must manage a diminishing pool of effectiveness, a far cry from the limitless stamina often found in heroic fantasy.
From a lore perspective, we are looking at the gritty, salt-sprayed reality of the 9th-century North Sea. This isn't the sanitized version of history seen in television dramas. The fluff here is grounded in the sociology of the raid. A Pillage band is a social unit as much as a military one. The equipment choices Zac is making—the transition from simple spears to the prestigious Dane axe—reflect a narrative of rising status within the warband. In historical wargaming, the lore is the research. The way a shield wall is painted or the specific weave of a tunic isn't just aesthetic; it is a commitment to the historical record that adds a layer of immersion that fictional settings struggle to replicate. When you invest in historically accurate miniatures, you aren't just buying plastic; you are engaging with a physical reconstruction of the past.
What does this mean for the table feel? It means the game rewards patience and punishing mistakes. In the Pillage system, positioning is everything. Because the mechanics lack the safety nets of modern 5th Edition style design, a single poorly timed charge can result in the total collapse of your line. This high-stakes environment makes the eventual April payoff much more rewarding. The slow-burn approach to army building mirrors the slow-burn of the gameplay itself. You feel the weight of every casualty because you spent the last three months painting the specific pattern on that casualty's shield. It creates a psychological bond between the player and the miniatures that is often lost in the cycle of rapid-fire release schedules and meta-chasing.
Ultimately, Zac’s march toward April is a blueprint for how to approach the hobby with intentionality. By breaking the project down into monthly milestones, the daunting task of preparing a full raiding party becomes a manageable exercise in discipline. This is the heart of the veteran wargaming experience: the understanding that the hobby is a marathon, not a sprint. The mechanics of the game and the history of the period converge to create a tabletop experience that is as intellectually stimulating as it is visually impressive. We will be watching closely as the final units take shape, and the raiding season truly begins.
Top Pick: SAGA: Age of Vikings
The premier ruleset for those looking to translate their historical research into fast-paced, tactical skirmish combat.
Check Price on Amazon →